This game contains flashing lights, rapidly changing patterns, bright colors, and visual effects that may trigger seizures in people with photosensitive epilepsy or other photosensitive conditions.
Symptoms may include lightheadedness, altered vision, eye or face twitching, involuntary movements, disorientation, confusion, or convulsions. If you experience any of these symptoms, stop playing immediately and consult a doctor.
Players who have had a seizure, loss of awareness, or other epileptic symptom should consult a physician before playing.
๐ก Tip: You can reduce visual effects in Settings โ Advanced โ Visual Effects at any time.
Click cells to toggle. Game is paused while editor is open.
Defend your cities from incoming missiles!
Browse curated levels, patterns, and the designer.
Defend your cities from enemy life!
Draw defensive patterns on the bottom half of the screen.
Cells evolve via Conway's Game of Life.
When set, enemy missile cells evolve under this ruleset while your defenses use the ruleset above. Set to "Same as defender" for symmetric gameplay.
โ Non-Conway rulesets change how all cells evolve. Some patterns may behave unexpectedly.
Construct an exotic neighborhood (fractional Euclidean radius, elliptical, sheared, rotated) and pair it with B/S rules. Creates a new ruleset that you can immediately apply.
Configure the cell-count thresholds for winning and losing. Use these to make levels easier (allow lingering enemies) or harder (require more surviving cities).
Configure how long cells live in each region. The grid is split by the draw-zone boundary: the friendly region is the bottom (where you draw), the enemy region is the top (where missiles spawn), and the neutral region is the area between them. Each combination of cell type ร region has an independent max-age setting.
Tip: When the โ checkbox is unchecked, the slider value overrides the global age setting for that region/type combination. When checked, the cell type uses the global limit (which may itself be unlimited).
Choose which abilities are available in free-play mode. In Story Mode, abilities are unlocked via perk selection.
Cell size is computed automatically to fit your window. Use the Resolution preset to change grid density.
The Arcade of Life โ a Conway's Game of Life missile-defense game.
github.com/SimiaCryptus/Arcade_of_Life
Open source โ contributions welcome!
These settings affect simulation internals. Changing them mid-game may cause unexpected behaviour.
Console access: Open browser DevTools and type
cheats.help() for a full list of cheat commands, or
CONFIG to inspect/mutate live settings.
Save your current configuration as a named profile to recall later, or import/export configurations as JSON to share with others.
Copy your configuration as JSON to share with others, or paste JSON from someone else to import their setup.