⬛ THE ARCADE OF LIFE ⬛

Privacy Policy & Data Manifesto


✔ Open Source
✔ No Ads
✔ No Cookies
✔ No Tracking
✔ No Accounts
✔ No Servers
⚠ Subject to Change

📡 What We Collect

Absolutely nothing. Zero. The void. We collect fewer data points than a dead cell in an empty grid.

The Arcade of Life runs entirely in your browser. There is no backend, no database, no analytics pipeline, and no server that knows you exist. Your game state, settings, high scores, and custom levels live exclusively in your browser's localStorage — on your device, under your control.

💡 To wipe everything: open DevTools → Application → Local Storage → clear the aol_* keys. Or just uninstall the PWA. We'll never know either way.

🍪 Cookies

There are no cookies. Not even the good kind. We didn't bake any, we don't serve any, and we won't ask you to accept a banner about them — because there is nothing to accept.

The service worker used for offline PWA support stores a cache of game assets in your browser's Cache API. This is purely for making the game work offline and contains no personal information whatsoever.

🌐 Third-Party Services

None. The game loads no external scripts, no ad networks, no social widgets, no telemetry SDKs, and no CDN-hosted libraries. Every byte is served from the same origin as the page itself.

The GitHub link in the footer is just a plain <a> tag. GitHub will see your IP if you click it — that's between you and GitHub.

🔓 Open Source & Auditable

You don't have to take our word for any of this. The entire codebase is open source under the LGPL 3.0 licence and available for inspection at:

github.com/SimiaCryptus/Arcade_of_Life

If you find something that contradicts this policy — a hidden tracker, a sneaky fetch, a rogue cookie — please open an issue. We'd genuinely want to know.

🔬 Paranoid? Run cheats.help() in the browser console to inspect the live game API. Everything is right there in plain JavaScript — no minification, no obfuscation.

☠ The Enshittification Clause

Let's be honest with each other. Right now this game is a labour of love: free, clean, and ad-free. That's the intention and the strong preference.

However — and we say this with full transparency rather than hiding it in paragraph 47 of legalese — if donations dry up and the hosting bills don't pay themselves, we reserve the right to introduce monetisation in a future version.

What that might look like, in rough order of how much we'd hate ourselves:

What we will never do regardless of financial pressure: sell your data (we don't have any), introduce tracking without explicit opt-in, or lock gameplay features behind a paywall. The core game will remain open source under LGPL 3.0 — that licence is irrevocable.

The best way to prevent any of this from happening is to star the repo , tell your friends, and — if you're feeling generous — throw a few dollars at the project. A well-fed developer writes cleaner code and resists the siren call of ad networks.

📋 Changes to This Policy

If this policy changes materially — especially in the direction of the Enshittification Clause above — we will:

Since we have no way to contact you (no accounts, no emails, no tracking — see above), the onus is on you to check back if you care. We recommend starring the repo to watch for releases.

📅 Last updated: June 2025  |  Version: 1.0 — the "we're still pure and innocent" edition

📬 Contact

Questions, concerns, or just want to tell us about a cool glider pattern you found? Open an issue or start a discussion on GitHub:

github.com/SimiaCryptus/Arcade_of_Life/issues

We don't have a privacy@ email address because we don't have a company, a legal department, or a GDPR compliance officer. We have a GitHub account and good intentions. That'll have to do.